Feel free to post your tips or insights on Warden play in the comments. For pa*sives stack Health/Firepower in mix proportions (3 health pieces, 2 firepower), Close Range Damage, Cooldown Reduction and Healing Received.īuild will be updated with the character development. These are basics mods, all other mods are only boosters that further enhance your playstyle. More time with active buff means more damage increase from Cycle weapon mod. Tremor variant – has muuuuch more synergy with CYCLE weapon mod(next section). Increase in damage means greater synergy with Life Absorption. This mod shreds shotgunners or minigunners.įurther utility for our autodamage skill. Good early game especially for single target damage, mostly overheals you. Gravity Leap variant – accessible at level 7. Devastators and Tricksters are most effective in close to the enemies, Pyromancers are better at mid-range, and. Second mod is your choice – for bosses I prefer on hit effect for mobs increased armor or firepower after aimed kill. Classes are not terribly strict in Outriders, but they do have specialties. The value somehow decreases after certain threshold of healing per second, I thought it would be constantly increasing – overall it is still a solid damage boost. ![]() There is a sweetspot for regen and additional damage, but for now I cant figure it out. It grants increasing flat weapon damage buff according to your health regen – for me it is 30% weapon damage increase and 70-80% total flat weapon damage increase after Tremor health regen effect. High damage weapon – for me these are shotguns – standard pump action or narrow automatic. Healing weapon – Weapon with high rate of fire – a*sault weapon with Health Regen.Ģ. Two points are free although I recommend:ġ. Milestones reached at 5,8, 11, 16 and 18 cla*s points. – depending on your build can lack party bonuses – constantly in the face of enemies due to close range bonuses – only 1 free skill slot to mtach your style ![]() – slow start till Anomaly in the Veins third skill – can reach 150-250% extra weapon damage easily below level 20 ![]() – high dps with right mods (section Mods) – high Resistances while killing groups of mobs. – high armor constant 50-75 physical damage reduction without Golem skill. I believe it will be unkillable at level 30. Since the demo I have been theorycrafting builds for myself – here is one for Warden. Work in progerss build for Warden Devastator
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